A best-in-class pipeline: push the game sources, deploy them remotely to a staging RGS, and get a live demo stand to test and debug the real game — no local infrastructure.

One flow takes the game out of your workspace, onto a staging RGS, and back as something you can play and debug.
Source submission
Send the game's source from your workspace.
Remote deploy
Deploy to a staging RGS with no local infra.
Demo stand
Play the real game on the staging RGS.
Remote debug
Inspect and fix issues on the deployed build.
Validation flow
Collect release details and the selected build.
Fast iteration
Redeploy and retest without leaving the flow.
How sources reach RGS and what the demo stand gives you.
No — the pipeline deploys your sources to a staging RGS for you, with no local infrastructure.
A live instance of the real game on the staging RGS that you can play, test and debug before review.
Yes — you can run and debug the real game remotely on the demo stand, then redeploy as you fix things.
You build with PlaySDK, then the publishing pipeline takes those sources to a staging RGS and back as a demo stand.
Deploy remotely, test on a real demo stand, and move toward a live game.
