Author, run and certify games in TypeScript — client, math model, test game, debugger and the RGS contract in one toolkit. Build anything stateful, not just templates.

Everything you need to build a real, certifiable game — typed, testable and ready to deploy.
TypeScript-native
No DSL to learn — author everything in TypeScript.
Any stateful game
Build mechanics beyond templates, fully stateful.
RGS-ready
The RGS contract is part of the toolkit, not an afterthought.
Test game
Play the real build as you develop.
Debugger
Inspect state and step through rounds.
Typed end to end
Catch issues at compile time, not in review.
What you can build and how the SDK fits the rest of the pipeline.
Any stateful game — PlaySDK is a general TypeScript toolkit, not a set of fixed templates.
No. You write the client and math model in plain TypeScript with full type support.
The RGS contract is built into the SDK, so the build is shaped for RGS from the start and deploys through the publishing pipeline.
Yes — the test game and debugger run the real build locally before anything is deployed.
Author your game in TypeScript and move it toward a live RGS.
